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	<title>Comments on: iPhone Black == Brushed Metal?</title>
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	<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/</link>
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		<title>By: Geff</title>
		<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/comment-page-1/#comment-121</link>
		<dc:creator>Geff</dc:creator>
		<pubDate>Fri, 03 Oct 2008 22:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://corporationunknown.com/blog/?p=25#comment-121</guid>
		<description>I read a lot ok my iPhone and I find my eyes feel less strain/ pressure from black background  and white text (like in the bloomberg and twitterific app) then in say mail and netnewswire.

Other than that I normally second the consistency argument (until a better one comes along...:-) )</description>
		<content:encoded><![CDATA[<p>I read a lot ok my iPhone and I find my eyes feel less strain/ pressure from black background  and white text (like in the bloomberg and twitterific app) then in say mail and netnewswire.</p>
<p>Other than that I normally second the consistency argument (until a better one comes along&#8230;:-) )</p>
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		<title>By: Corporation Unknown &#187; iPhone SDK NDA Lifted!</title>
		<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/comment-page-1/#comment-120</link>
		<dc:creator>Corporation Unknown &#187; iPhone SDK NDA Lifted!</dc:creator>
		<pubDate>Wed, 01 Oct 2008 18:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://corporationunknown.com/blog/?p=25#comment-120</guid>
		<description>[...] be hearing that news from this blog first, but I do want to acknowledge and take advantage of it. My last post felt a bit vague, even to me, about my definition of &#8220;iPhone black&#8221; and that was partly [...]</description>
		<content:encoded><![CDATA[<p>[...] be hearing that news from this blog first, but I do want to acknowledge and take advantage of it. My last post felt a bit vague, even to me, about my definition of &#8220;iPhone black&#8221; and that was partly [...]</p>
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		<title>By: Apple and &#8220;Cinematic Experiences&#8221; &#171; Shebanation</title>
		<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/comment-page-1/#comment-119</link>
		<dc:creator>Apple and &#8220;Cinematic Experiences&#8221; &#171; Shebanation</dc:creator>
		<pubDate>Mon, 29 Sep 2008 22:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://corporationunknown.com/blog/?p=25#comment-119</guid>
		<description>[...]  An interesting discussion is going on about the “iPhone Black” UI over at Paul Goracke’s Corporation Unknown blog. The post itself is really about how the current trend to ‘all-black’ iPhone apps is a lot like [...]</description>
		<content:encoded><![CDATA[<p>[...]  An interesting discussion is going on about the “iPhone Black” UI over at Paul Goracke’s Corporation Unknown blog. The post itself is really about how the current trend to ‘all-black’ iPhone apps is a lot like [...]</p>
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		<title>By: JB</title>
		<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/comment-page-1/#comment-118</link>
		<dc:creator>JB</dc:creator>
		<pubDate>Mon, 29 Sep 2008 19:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://corporationunknown.com/blog/?p=25#comment-118</guid>
		<description>At WWDC, I was in many 1:1s with designers, and every single one pushed me to get more daring with the designs. They told my friend the HIG is for people that don&#039;t know how to design.

This was all strange to hear from Apple, and a little hard to swallow. But there you go -- Apple is actively pushing to reduce consistency, and to increase, as they told me &quot;cinematic software experiences&quot;.</description>
		<content:encoded><![CDATA[<p>At WWDC, I was in many 1:1s with designers, and every single one pushed me to get more daring with the designs. They told my friend the HIG is for people that don&#8217;t know how to design.</p>
<p>This was all strange to hear from Apple, and a little hard to swallow. But there you go &#8212; Apple is actively pushing to reduce consistency, and to increase, as they told me &#8220;cinematic software experiences&#8221;.</p>
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		<title>By: Scott Stevenson</title>
		<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/comment-page-1/#comment-117</link>
		<dc:creator>Scott Stevenson</dc:creator>
		<pubDate>Mon, 29 Sep 2008 19:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://corporationunknown.com/blog/?p=25#comment-117</guid>
		<description>In my experience, if you try to determine a specific set of rules for every UI convention, you&#039;ll find yourself lost down the rabbit hole. I think this is one of the biggest stumbling blocks for UI in the classic engineering approach: there isn&#039;t always a series of logical decisions to arrive at the destination.

Your example of interior design is a great way to illustrate this. The idea of &quot;mood lighting&quot; doesn&#039;t always lead you to the most practical results in terms of visibility, but it does succeed in creating an experience. In a lot of cases, that&#039;s what the developer is looking to do and that&#039;s what the user reacts to.

Chris W&#039;s comment above mentions that that Weather and Stocks are &quot;unnecessarily&quot; different (and you address these as immersive), but I think it&#039;s a mistake to assume consumers want everything to be as uniform and structured as possible. In fact, that can lead to a very monotonous experience. It&#039;s a delicate balancing act between chaos and stagnation.

I agree with you that developers often use UI conventions in contexts that don&#039;t fit well, but that&#039;s nothing new and will continue to be the case whenever they don&#039;t have the the funds for or availability of a dedicated designer.</description>
		<content:encoded><![CDATA[<p>In my experience, if you try to determine a specific set of rules for every UI convention, you&#8217;ll find yourself lost down the rabbit hole. I think this is one of the biggest stumbling blocks for UI in the classic engineering approach: there isn&#8217;t always a series of logical decisions to arrive at the destination.</p>
<p>Your example of interior design is a great way to illustrate this. The idea of &#8220;mood lighting&#8221; doesn&#8217;t always lead you to the most practical results in terms of visibility, but it does succeed in creating an experience. In a lot of cases, that&#8217;s what the developer is looking to do and that&#8217;s what the user reacts to.</p>
<p>Chris W&#8217;s comment above mentions that that Weather and Stocks are &#8220;unnecessarily&#8221; different (and you address these as immersive), but I think it&#8217;s a mistake to assume consumers want everything to be as uniform and structured as possible. In fact, that can lead to a very monotonous experience. It&#8217;s a delicate balancing act between chaos and stagnation.</p>
<p>I agree with you that developers often use UI conventions in contexts that don&#8217;t fit well, but that&#8217;s nothing new and will continue to be the case whenever they don&#8217;t have the the funds for or availability of a dedicated designer.</p>
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		<title>By: Steven Fisher</title>
		<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/comment-page-1/#comment-116</link>
		<dc:creator>Steven Fisher</dc:creator>
		<pubDate>Mon, 29 Sep 2008 18:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://corporationunknown.com/blog/?p=25#comment-116</guid>
		<description>I viewed brushed metal as a signal that an application was database or external resource-based rather than &quot;real world.&quot; Address Book, Safari and Mail were obviously brushed metal apps to me. Apple seemed to be moving toward this for a while (I came up with this theory before Mail became metal, and predicted it would go metal). Logically, System Preferences and most of Utilities should have been metal, too. But then rather than clarify the rule, they dropped brushed metal.

I can&#039;t say I was disappointed: I didn&#039;t like brushed metal much. But there was a pattern to it, it just seemed Apple didn&#039;t understand what the pattern really was.</description>
		<content:encoded><![CDATA[<p>I viewed brushed metal as a signal that an application was database or external resource-based rather than &#8220;real world.&#8221; Address Book, Safari and Mail were obviously brushed metal apps to me. Apple seemed to be moving toward this for a while (I came up with this theory before Mail became metal, and predicted it would go metal). Logically, System Preferences and most of Utilities should have been metal, too. But then rather than clarify the rule, they dropped brushed metal.</p>
<p>I can&#8217;t say I was disappointed: I didn&#8217;t like brushed metal much. But there was a pattern to it, it just seemed Apple didn&#8217;t understand what the pattern really was.</p>
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		<title>By: Craig</title>
		<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/comment-page-1/#comment-115</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Mon, 29 Sep 2008 17:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://corporationunknown.com/blog/?p=25#comment-115</guid>
		<description>Gratuitous perhaps, but I don&#039;t mind applications that keep the look and fell of the iPhone UI while going in different color directions. The black is clearly overdone, but I think that it is not necessary for every application to look exactly like the grey/blue Apple standard, and the best way to achieve that is to continue with the same sized toolbars, with white backgrounds, but use different colors. 

Certainly taste will play a role, and it can be done poorly, but I like the choice to stick with the same look and feel while only change colors as a point of differentiation better than the efforts some devs have made to completely attempt an alternate look and feel.</description>
		<content:encoded><![CDATA[<p>Gratuitous perhaps, but I don&#8217;t mind applications that keep the look and fell of the iPhone UI while going in different color directions. The black is clearly overdone, but I think that it is not necessary for every application to look exactly like the grey/blue Apple standard, and the best way to achieve that is to continue with the same sized toolbars, with white backgrounds, but use different colors. </p>
<p>Certainly taste will play a role, and it can be done poorly, but I like the choice to stick with the same look and feel while only change colors as a point of differentiation better than the efforts some devs have made to completely attempt an alternate look and feel.</p>
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		<title>By: News &#187; iPhone Black == Brushed Metal?</title>
		<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/comment-page-1/#comment-114</link>
		<dc:creator>News &#187; iPhone Black == Brushed Metal?</dc:creator>
		<pubDate>Mon, 29 Sep 2008 15:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://corporationunknown.com/blog/?p=25#comment-114</guid>
		<description>[...] Corporation Unknown: &#8220;Ironically, as more applications use the black UI, any one app using it is no longer differentiated &#8212; it&#8217;s now just noticeably &#8216;not Apple.&#8217;&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Corporation Unknown: &ldquo;Ironically, as more applications use the black UI, any one app using it is no longer differentiated &mdash; it&rsquo;s now just noticeably &lsquo;not Apple.&rsquo;&rdquo; [...]</p>
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		<title>By: paul</title>
		<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/comment-page-1/#comment-113</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Mon, 29 Sep 2008 14:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://corporationunknown.com/blog/?p=25#comment-113</guid>
		<description>Chris W--I&#039;ll try to give you my opinions on all the apps you list, but please keep in mind this is all just my reading of Apple&#039;s tea leaves (except where otherwise noted).

Camera, Calculator and HoldEm all fall under Apple&#039;s definition of &quot;Immersive Applications.&quot; Weather and Stocks are clearly &quot;Utility Applications&quot;--Weather is even the exemplar in the iPhone HIG. In these apps, a navigation and/or tool bar tend to be infrequently used items, so it makes sense to prefer they match the overall look of the app.

I tend to think of Photos as a secondary aspect of Camera, so maybe it got more of a free pass than it deserves. I wouldn&#039;t mind seeing it use the standard blue/gray scheme.

Voicemail...I &lt;em&gt;knew&lt;/em&gt; there was something that used an oversized black toolbar but couldn&#039;t find it while writing the article. I guess I can see arguing that it&#039;s more of a &quot;control panel&quot; than &quot;toolbar&quot; and should thus justify a different mental context, but I think it would work just as well in blue.

Notes, Notes, Notes...that just feels too much like picking on someone who&#039;s been picked on way too much already. Regardless of whether you like Marker Felt or not, it&#039;s obvious Apple&#039;s attitude toward Notes falls in the &quot;Immersive Application&quot; category even though it has hierarchical data organization. I don&#039;t think many people would agree that&#039;s the correct decision, but you have to admit they didn&#039;t commit to it only halfway :^) I think most people would also agree that Notes wouldn&#039;t be the Apple application to emulate.

Of course, this all ends up falling into a &quot;know it when I see it&quot; definition without Apple being explicit. I was asked in regard to my original tweet what I preferred and started listing the apps...and was surprised at how uniform Apple was in making Productivity Applications use the blue/gray. I truly thought there was more diversity. Unfortunately, they seem to have used the main outlier (Photos) as the HIG example.</description>
		<content:encoded><![CDATA[<p>Chris W&#8211;I&#8217;ll try to give you my opinions on all the apps you list, but please keep in mind this is all just my reading of Apple&#8217;s tea leaves (except where otherwise noted).</p>
<p>Camera, Calculator and HoldEm all fall under Apple&#8217;s definition of &#8220;Immersive Applications.&#8221; Weather and Stocks are clearly &#8220;Utility Applications&#8221;&#8211;Weather is even the exemplar in the iPhone HIG. In these apps, a navigation and/or tool bar tend to be infrequently used items, so it makes sense to prefer they match the overall look of the app.</p>
<p>I tend to think of Photos as a secondary aspect of Camera, so maybe it got more of a free pass than it deserves. I wouldn&#8217;t mind seeing it use the standard blue/gray scheme.</p>
<p>Voicemail&#8230;I <em>knew</em> there was something that used an oversized black toolbar but couldn&#8217;t find it while writing the article. I guess I can see arguing that it&#8217;s more of a &#8220;control panel&#8221; than &#8220;toolbar&#8221; and should thus justify a different mental context, but I think it would work just as well in blue.</p>
<p>Notes, Notes, Notes&#8230;that just feels too much like picking on someone who&#8217;s been picked on way too much already. Regardless of whether you like Marker Felt or not, it&#8217;s obvious Apple&#8217;s attitude toward Notes falls in the &#8220;Immersive Application&#8221; category even though it has hierarchical data organization. I don&#8217;t think many people would agree that&#8217;s the correct decision, but you have to admit they didn&#8217;t commit to it only halfway :^) I think most people would also agree that Notes wouldn&#8217;t be the Apple application to emulate.</p>
<p>Of course, this all ends up falling into a &#8220;know it when I see it&#8221; definition without Apple being explicit. I was asked in regard to my original tweet what I preferred and started listing the apps&#8230;and was surprised at how uniform Apple was in making Productivity Applications use the blue/gray. I truly thought there was more diversity. Unfortunately, they seem to have used the main outlier (Photos) as the HIG example.</p>
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		<title>By: Michael Tsai - Blog - iPhone Black == Brushed Metal?</title>
		<link>http://corporationunknown.com/blog/2008/09/28/iphone-black-brushed-metal/comment-page-1/#comment-112</link>
		<dc:creator>Michael Tsai - Blog - iPhone Black == Brushed Metal?</dc:creator>
		<pubDate>Mon, 29 Sep 2008 14:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://corporationunknown.com/blog/?p=25#comment-112</guid>
		<description>[...] Paul Goracke (via Brent Simmons): [...]</description>
		<content:encoded><![CDATA[<p>[...] Paul Goracke (via Brent Simmons): [...]</p>
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