Archive for the 'iPad' Category

iPad and the Digital Hub

Yesterday I tweeted about a feature I would like:

Want: iPod on iPad able to browse desktop iTunes à la Home Sharing. Watching WWDC videos on iPad w/o having to sync first–yum.

I received a few recommendations for Air Video and StreamToMe. I’d forgotten that I’d downloaded Air Video but hadn’t set up the server; I’d also forgotten about StreamToMe even though I subscribe to Matt Gallagher’s blog.

I fired up the Air Video Server and started it serving the iTunes U playlist. Connecting and browsing from the iPad client was simple and straightforward. Trying to stream a WWDC video paused to buffer annoyingly often–which I blame less on the software than the 2GHz Mini it was running on, which probably also had the misfortune to have Time Machine kick in at the same time. But it doesn’t seem to have a functionality I implied by the “Home Sharing” reference: Copy the video to the iPad to watch elsewhere later. StreamToMe looks to have similar features (and lack thereof) to Air Video, so I didn’t test it.

I appreciate the recommendations, I really do. But neither of these can get past the one requirement I didn’t specify: I don’t want a third-party solution. My tweet was really a passive-aggressive desire to have Apple implement this.

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My Accessorizer Configuration

Due to “overwhelming demand,” I am sharing my configuration set for Accessorizer here. I think there needs to be some explanation to many of the decisions, though, so here you go. This is not intended to be an interminable discussion of coding style and practices, though–if you disagree, go ahead and make your own configuration based on mine. This is also not intended as comprehensive documentation for Accessorizer–read its included documentation, explore tooltips, and experiment freely.

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On the Zeroth Day of iPad…

I realize I’m not the typical iPhone and iPad consumer; I’m perfectly happy to pay a nominal amount for a piece of software. Being a developer, I guess that’s kind of the Golden Rule. But it’s something I’ve felt for a long time: Pay the band a decent price for the music you enjoy and they can make more; pay a developer a decent price and they can afford the time to keep improving it. (That said, I’m perfectly happy to accept promo codes for your apps, even though I don’t have an app of my own right now to return in kind.)

I attended WWDC08 (the First iPhone WWDC) with the intent of avoiding iPhone topics because I have desktop ideas. I still have those desktop ideas, but since then the iPhone work has been more available, and I’ve become more intrigued by the possibilities. I worked as a (small) part of a team on an iPad app that’s on the store today–if you aren’t averse to paying money for an app, there’s a good chance I may have a bit of code on your iPad. (The app is intentionally not in the list of apps that follow.) I am currently working on another contract for an updated iPhone version and and iPad adaptation. It’s been fascinating to watch what Apple has done with the software, as well as how others are interpreting the platform without having hardware to test. For me, apps aren’t just about whether they’re functional; they’re a way to see what the popular interface designs are, as well as how developers took things in a different direction.

I just bought a bunch of applications for my iPad, and I haven’t even touched the device yet. I held off a whole day after the iPad App Store opened–yesterday I only downloaded free apps (in case they started charging for them later) and added items to my Want List while browsing through the list. Then I realized I’m going to want to dive right into syncing and running them when I rip apart the packaging tomorrow. Then I thought it might be worthwhile to make note of why I bought them before even trying them out.

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